<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Fractured Mind Devlog - itch.io</title><link>https://darkscriptstudiogames.itch.io/fractured-mind</link><description>The past is written. The ending is yours.</description><item><guid>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1673783/something-is-finally-watching-back</guid><title>Something Is Finally Watching Back</title><link>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1673783/something-is-finally-watching-back</link><pubDate>Tue, 22 Sep 2026 23:43:30 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzMwMTg5MzA2LnBuZw==/400x224%23c/eOr8TD.png" class="post_image"/><p>Today was one of those days where Fractured Mind suddenly felt a lot more real. I spent a good part of the day working with MetaHuman and creating a character that will play an important role in the g...</p>]]></description></item><item><guid>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1672281/the-story-of-fractured-mind-is-finally-complete</guid><title>The Story of Fractured Mind Is Finally Complete</title><link>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1672281/the-story-of-fractured-mind-is-finally-complete</link><pubDate>Mon, 21 Sep 2026 18:14:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>For a long time, Fractured Mind existed as a mixture of memories, ideas, scenes and moments I knew I wanted to include. Now, for the first time, the entire script is finished. One chapter needed a lit...</p>]]></description></item><item><guid>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1671394/the-demo-is-starting-to-feel-like-a-real-game</guid><title>The Demo Is Starting to Feel Like a Real Game</title><link>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1671394/the-demo-is-starting-to-feel-like-a-real-game</link><pubDate>Sun, 20 Sep 2026 23:13:57 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzMwMTQwMDIxLnBuZw==/400x224%23c/NdqJA0.png" class="post_image"/><p>Over the last two days, I’ve spent a lot of time working on the systems that make Fractured Mind feel less like an environment you can walk through — and more like an actual game. One of the bigge...</p>]]></description></item><item><guid>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1668376/the-house-is-finally-becoming-interactive</guid><title>The House Is Finally Becoming Interactive</title><link>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1668376/the-house-is-finally-becoming-interactive</link><pubDate>Fri, 18 Sep 2026 12:32:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The house in Fractured Mind is almost fully decorated now, so I’ve started focusing more and more on interaction. All of the main lights can now be switched on and off, and smaller lights — like b...</p>]]></description></item><item><guid>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1667109/five-hours-for-a-light-switch</guid><title>Five Hours. For a Light Switch.</title><link>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1667109/five-hours-for-a-light-switch</link><pubDate>Thu, 17 Sep 2026 08:40:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Sometimes game development is exactly as glamorous as it sounds. Yesterday I wanted to make the light switches in the house actually work. Simple enough, right? Well… apparently not. 😂 What I tho...</p>]]></description></item><item><guid>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1662923/things-i-broke-fixed-and-learned-this-week</guid><title>Things I Broke, Fixed and Learned This Week</title><link>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1662923/things-i-broke-fixed-and-learned-this-week</link><pubDate>Sun, 13 Sep 2026 20:13:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week was a very good reminder that game development is basically a constant cycle of: “Oh, that works!” followed by “Why did everything else break?” I’ve made a lot of progress on the h...</p>]]></description></item><item><guid>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1662911/the-house-is-finally-starting-to-feel-like-a-home</guid><title>The House Is Finally Starting to Feel Like a Home</title><link>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1662911/the-house-is-finally-starting-to-feel-like-a-home</link><pubDate>Sun, 13 Sep 2026 20:01:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5OTcxMjg4LnBuZw==/400x224%23c/dIptjF.png" class="post_image"/><p>Since my last update, a lot has changed inside the house. The child’s room is now finished , and I’ve also completed the basic furnishing of the living room and kitchen . There are still some smal...</p>]]></description></item><item><guid>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1660698/i-finally-started-making-my-first-game</guid><title>I Finally Started Making My First Game</title><link>https://darkscriptstudiogames.itch.io/fractured-mind/devlog/1660698/i-finally-started-making-my-first-game</link><pubDate>Sat, 12 Sep 2026 00:51:11 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5OTI5MTExLnBuZw==/400x224%23c/Ye1ikg.png" class="post_image"/><p>For about a year, the script for Fractured Mind was just sitting there. I had the story. I had the ideas. I knew what I wanted the game to feel like. The only problem was: I had absolutely no idea how...</p>]]></description></item></channel></rss>