Fractured Mind
Devlog
- September 22, 2026 by Dark Script Studio#Fractured Mind, #Game Development, #Unreal Engine 5, #Indie Game Development, #Indie Developer, #Game Devlog, #MetaHuman, #Psychological Horror, #Horror Game Development, #Atmosphere, #Character Development, #First Horror Scene, #Narrative Horror, #Game DesignToday was one of those days where Fractured Mind suddenly felt a lot more real. I spent a good part of the day working with MetaHuman and creating a character that will play an important role in the g... Continue reading

- September 21, 2026 by Dark Script Studio#Game Development, #Fractured Mind, #Indie game, #Psychological horror, #Story driven games, #Development Update, #Indie developerFor a long time, Fractured Mind existed as a mixture of memories, ideas, scenes and moments I knew I wanted to include. Now, for the first time, the entire script is finished. One chapter needed a lit... Continue reading
- September 20, 2026 by Dark Script Studio#Fractured Mind, #Game Development, #Unreal Engine, #Unreal Engine 5, #Indie Game Development, #Indie Developer, #Game Devlog, #Game Design, #Interaction System, #Localization, #Subtitles, #Voice Acting, #Objective System, #Psychological Horror, #Horror Game DevelopmentOver the last two days, I’ve spent a lot of time working on the systems that make Fractured Mind feel less like an environment you can walk through — and more like an actual game. One of the bigge... Continue reading

- September 18, 2026 by Dark Script Studio#Fractured Mind, #Game Development, #Unreal Engine, #Unreal Engine 5, #Indie Game Development, #Indie Developer, #Game Devlog, #Interaction System, #Lighting, #UI, #Game Design, #Psychological Horror, #Horror Game Development, #Learning Unreal EngineThe house in Fractured Mind is almost fully decorated now, so I’ve started focusing more and more on interaction. All of the main lights can now be switched on and off, and smaller lights — like b... Continue reading
- September 17, 2026 by Dark Script Studio#Fractured Mind, #Game development, #Unreal engine, #Unreal engine 5, #Indie Game, #Indie game development, #Technical devblog, #Learning unreal engine, #Beginner Game development, #Blueprints, #Interaction system, #Lighting, #Horror game development, #Psychological horrorSometimes game development is exactly as glamorous as it sounds. Yesterday I wanted to make the light switches in the house actually work. Simple enough, right? Well… apparently not. 😂 What I tho... Continue reading
- September 13, 2026 by Dark Script Studio#Fractured Mind, #Game Development, #Unreal Engine, #Unreal Engine 5, #Indie Game Development, #Indie Developer, #Game Dev Problems, #Optimization, #Performance, #Foliage, #Lighting, #Lumen, #Ray Tracing, #Sketchfab, #Fab, #Game Devlog, #Learning Unreal Engine, #Beginner Game Developer, #Technical Devlog, #First GameThis week was a very good reminder that game development is basically a constant cycle of: “Oh, that works!” followed by “Why did everything else break?” I’ve made a lot of progress on the h... Continue reading

- September 13, 2026 by Dark Script Studio#Fractured Mind, #Game Development, #Unreal Engine, #Indie Game, #Level Design, #Environment Design, #Interior Design, #Psychological Horror, #Dev DiarySince my last update, a lot has changed inside the house. The child’s room is now finished , and I’ve also completed the basic furnishing of the living room and kitchen . There are still some smal... Continue reading

- September 12, 2026 by Dark Script Studio#development, #unreal-engine, #first-game, #devlog, #horrorFor about a year, the script for Fractured Mind was just sitting there. I had the story. I had the ideas. I knew what I wanted the game to feel like. The only problem was: I had absolutely no idea how... Continue reading
